Friends & Enemies
Every dot picks one friend and one enemy, and knows nothing else.
Each step it drifts a little toward the centre of the room, takes a large step
toward its friend and a small step away from its enemy. Now and then one dot re-picks.
The same rules run in 2, 3, 4, 5, 8, or 24 dimensions — pick a space below.
Only three axes are drawn at a time: 4D/5D offer manual turns and slicing, while
8D/24D use the grand tour to walk through projections automatically.
Drag to orbit, scroll or pinch to zoom.
Space
2D holds z at zero and locks the camera face-on. 3D is the full room. In 4D and 5D the extra axes (w, v) are invisible until you swing them in with the turn sliders below, slice them with the slab, or let the grand tour rotate through every projection.
Grand tour walks through the high-dimensional projections automatically.
Space pauses. R resets. R with shift re-picks all. H hides this panel. Drag to orbit, scroll or pinch to zoom.